Coming Soon to Shattered: The Cleric!
Hey Dungeoneers, v3.0.0 and the Cleric are finally ready for beta! In this blog post I’m going to share more details about the Cleric! Just as with the Dueli...
Hey Dungeoneers, v3.0.0 and the Cleric are finally ready for beta! In this blog post I’m going to share more details about the Cleric! Just as with the Dueli...
Hey Dungeoneers! Progress has been made on the next major update to Shattered Pixel Dungeon, and it’s finally time for me to start showing some things off! v...
Hey Dungeoneers, Shattered v2.5.0 has been released! v2.5.0 includes a total overhaul to the journal, some new trinkets, and tonnes of smaller tweaks and bal...
Hey everyone, after a bit longer of a wait that I initially planned, Shattered Pixel Dungeon v2.5.0 is now ready for beta! In this post I’m going to share so...
On this day, 10 years ago, I released Shattered Pixel Dungeon v0.1.0. This tiny initial release was my first serious attempt at gamedev and was distributed t...
Hey Adventurers, July is coming to an end and I owe you guys an update! Unfortunately, I’m going to miss my earlier estimate of a beta during July. This is m...
Hey Dungeoneers, Shattered v2.4.0 has been released! v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than g...
Hey Dungeoneers! After some disruptions back in February and March, Shattered Pixel Dungeon v2.4.0 is finally ready for beta! Read on for more details about ...
Hey Rat Punchers, You may remember that when v2.3.0 released I gave a rough ETA of ‘early to mid March’ when it came to hearing back from me on v2.4.0. Well,...
Hey Dungeoneers, Shattered v2.3.0 has been released! v2.3.0 includes a second gnoll-themed variant for the new caves quest! There are also some smaller item ...
Happy New Year rat punchers! I’m back with some news about v2.3.0 and my plans for the year ahead! This post starts with a year in review, and then lists the...
The second variant of the new caves quest is now ready for beta! In this post I’m going to go over what this new quest area entails, and also share some othe...
Hey Dungeoneers, Shattered v2.2.0 has been released! v2.2.0 includes a brand new quest in the caves, almost 20 minutes of new music, and substantial improvem...
Hey Dungeoneers! I have decided to split the release of the new caves quest into two updates. v2.2.0 is now going to include just one variant for the new que...
I’ve got some news to share about v2.2.0. The new caves quest isn’t ready to show off yet, so in the meantime I am releasing the other content in v2.2.0 as a...
Hey Dungeoneers! In this blog post I’m going to go over some of the new technical additions to Shattered in v2.1.3, and how they’re going to allow for future...
v2.1.0 includes a bunch of Duelist balance changes, three new weapons, two new exotic enemies, and a bunch of big and small tweaks and bugfixes.
Hey Dungeoneers, it’s time for another beta release! In this blog post I’m going to go over the bulk of the changes coming in v2.1.0, including a bit of new ...
Hey Dungeoneers, As of today, there are two more options for getting Shattered Pixel Dungeon on computers! Shattered is now available on GOG.com and Itch.io,...
v2.0.0 includes Shattered’s first ever new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the gam...
Hey Dungeoneers, v2.0 is finally ready for beta! In this blog post I’m going to share some more details Shattered’s first new hero! Right now the Duelist her...
Just as with previous years, I’m writing a blog post at the start of 2023 to summarize my longer-term plans for Shattered Pixel Dungeon! This post starts wit...
Hey Dungeoneers! v2.0.0 is unfortunately still a little ways off, but I am far enough into development that I’ve got a bunch of details to share! While there...
Hey Dungeoneers! I’ll be giving a presentation at Roguelike Celebration 2022 on Oct 23rd at 4:15pm EST. The presentation is titled ‘Smoothing the Sharp Edges...
v1.4.0 is focused on new in-game lore and loads of other miscellaneous improvements. There are 30 pages of story text to find, a new ring, various reworks, a...
Hey Dungeoneers, v1.4.0 is ready for beta! In this post I’m going to go over what’s coming in this update. The headline content is new in-game lore, but ther...
Hey Folks, I’m making a quick status update blog post as my plans for v1.4.0 have changed a bit, and so the information I gave when I released v1.3.0 is no l...
Hey Dungeoneers, v1.3.0 has been released! v1.3.0 includes a variety of additions and improvements, including a new scoring system, custom seeds and daily ru...
Greetings Dungeoneers! After some delays, v1.3.0 is finally ready to go to beta! In this post I’m going to detail some more of the new content coming to Shat...
I’ve got some news to share about v1.3’s development! I’ve implement support for custom seeds, a new scoring system, and a few other miscellaneous changes. H...
Over the last few updates Shattered’s soundtrack has slowly grown from having just two tracks for the entire game to having an entire soundtrack with 20 minu...
v1.2.0 is the first version of Shattered built for computers! After almost eight years of development, Shattered Pixel Dungeon is available for purchase on S...
Hey Dungeoneers! Sorry for the wait, but v1.2.0 is finally getting close to release! v1.2.0 will be fully launching on all platforms on Wednesday March 23rd ...
Hey Dungeoneers, I’ve got some news to share on the Steam release! Development has been progressing well, and Shattered Pixel Dungeon will be participating i...
Just as with previous years, I’m writing a blog post at the start of 2022 to summarize my longer-term plans for Shattered Pixel Dungeon! This post starts wit...
v1.1.0 contains various improvements to the alchemy system and the items it produces, and a music track for each region of the game! There are a few new spel...
Hey Dungeoneers, v1.1.0 is finally ready for beta! Now that v1.1.0 is content complete, I’m going to share some more details about the game content changes c...
Hey Dungeoneers, I’ve got some more exciting news, Shattered Pixel Dungeon is coming to Steam in early 2022! I’m moving so quickly on this due to a mix of th...
v1.1.0 is focused on making improvements to the alchemy system and the various recipes it has. I’m doing a complete redesign of alchemical energy, lots of ba...
v1.0.0 is here! v1.0.0 contains a variety of content additions and refinements. There is new music, support for new platforms, new alchemy recipes, and a few...
v0.9.4 contains a bunch of smaller content additions and changes, but some of them are still pretty significant. There’s remastered music, some new alchemy r...
That’s right, after being requested since 2015, partly in the works since 2019, and becoming a major focus in 2021, Shattered Pixel Dungeon is finally coming...
v0.9.3 will be the last version of Shattered Pixel Dungeon to support Android 2.3 and 3. I wanted to write a little blog post to summarize why this is happen...
Hey Dungeoneers, v0.9.3 has been released! v0.9.3 redesigns hero armor abilities and adds a fourth tier to the talent system! There are 13 abilities and 40 n...
Hey Rat Punchers! For this post, I’m going into detail about the new hero abilities and tier four talents!
Hey Folks, I’m making a quick ‘status update’ blog post as I’ve been getting lots of questions about when v0.9.3 is releasing. Unfortunately I’ve had to dela...
For this blog I’m going to cover all of the new content coming in v0.9.3, including an overview of how T4 talents will work. Expect more details on T4 talent...
Hey Dungeoneers, v0.9.2 has been released! v0.9.2 adds the third tier of the talent system, which interacts with hero subclasses and is the most significant ...
v0.9.2 is just about ready for primetime now, and I’ve for a bunch of details to share about it! The most significant addition is of course tier three talent...
For the third year in a row, I’m going to share an overview of my longer-term plans for Shattered Pixel Dungeon!
Hey Dungeoneers, v0.9.1 has been released! v0.9.1 introduces the second tier of the talent system and makes some major improvements to the first tier of tale...
After a bit longer in development than I thought, v0.9.1 and tier two talents are ready for beta testing! In this blog I’m going to go over the major changes...
Hey Dungeoneers, v0.9.1 is progressing nicely, so it’s time for me to share one of the two major things I’m working on for it! In addition to new talents (mo...
Hey Dungeoneers, v0.9.0 has been released! v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero ...
I’ve been teasing this for a while now. A little bit way back in 2019, and in earnest since the beginning of this year. So, it’s finally time for me to talk ...
Hey Dungeoneers, v0.8.2 has been released! v0.8.2 includes major interface improvements & additions, a new equipment slot for rings/artifacts, and a bunc...
v0.8.2 is primarily focused on some big interface improvements, as well as some smaller tweaks to game balance and mechanics. The title menu has been cleaned...
v0.8.1 includes some major audiovisual upgrades in the form of new sounds effect and a redesigned hero select featuring fully detailed splash art! There are ...
v0.8.1 is filled with followups to v0.8.0, and a bunch of medium-large sized features that I’ve been wanting to get into the game for quite a while. There ar...
0.8.0 totally overhauls enemies and bosses in the middle and late stages of the game! Expect lots more enemy diversity and fresh new challenges as you explor...
Hey Dungeoneers, long time no see! Over the last four months I’ve been steadily working on the beta for 0.8.0. There haven’t been any life events that caused...
Just like last year, I’ve decided to do a blog post talking about my longer-term plans for the game! For 2020 I want my core focus to be making some big game...
0.8.0 is a continuation of 0.7.5, and contains major changes to enemies and general balance in the later stages of the game.
0.7.5 significantly improves and expands on enemies in the first two regions of the game! There are three new enemies, and the first two bosses have both rec...
0.7.5 is the first in a series of two updates that are aimed at improving and expanding the enemies within the dungeon. In 0.7.5, I’m expanding the early sta...
0.7.4 is focused around improving allies and ally-generating items. There are 2 new ally-creating wands, improvements to ally AI, and improvements to various...
Hey Dungeoneers, the next Shattered update is coming soon, here’s what to expect! 0.7.4 is primarily focused on improving existing allies and adding new ones.
I’ve got a slightly different blog post for you this time. v0.7.3 is the last version of Shattered Pixel Dungeon which will support Android 2.2 Froyo, so I t...
0.7.3 contains various changes based on community feedback.
Hey Folks! I’m unfortunately still tied up with other work, so 0.7.3 is also going to be a grab-bag of smaller content additions and improvements.
0.7.2 is focused on some major balance adjustments and quality of life improvements.
In this blog I’m going to talk about the second major thing coming in 0.7.2: Rebalanced Enchantments!
Hey Folks, remember that 2019 blog post? Well, I’m getting the first item crossed off that list right now! 0.7.2 is going to be a grab-bag of various improve...
Hey folks, it’s a new year, and a new website! I have moved on from Tumblr, and brought all of the previous blog posts with me. Things may shift around here ...
0.7.1 completely reworks the huntress, as well as expands thrown weapons, and adds some nice quality of life tweaks!
Well it’s been a long time coming hasn’t it? The 3 other classes of Shattered PD have all received gameplay reworks, and it’s finally coming time for the hun...
0.7.0 turns alchemy into a full-bore consumable crafting system, with over 60 new items and over 100 recipes total! This represents the largest content drop ...
Hey Everyone! Despite delays, we are now getting close to the release of 0.7.0! I’m afraid I can’t commit to a release date just yet, but late this month see...
0.7.0 is taking longer than expected due to some other commitments, so apologies for the delay, but things are still progressing!
Shattered 0.7.0 is currently in development, and it is going to be a very substantial consumable overhaul update! This is a huge milestone, as it marks the l...
0.6.5 is all about armor variety, as well as a attempt to balance the berserker. There are also a few smaller balance adjustments, including lots of improvem...
The dynamic between armor and weapons has always been slanted toward weapons in ShatteredPD. Prior to 0.4.1, upgrading armor past a certain minimum was a ter...
0.6.4 features improvements to several mechanics, and to game balance. Most significantly, challenges have been improved, every hero starts with a bag, and t...
0.6.4 is coming along nicely, so I thought I’d share some of the things in development! Initially I had planned to go straight to 0.7.0, but one thing I real...
0.6.3 has a bunch of various changes and improvements, with the biggest thing being a total rework to ranged weapons.
Hey Folks, I hope 2018 is going for well for you all so far. It’s finally time for me to share some progress on 0.6.3! Sadly, I’ve been very busy the last tw...
0.6.2 contains a rework to the rogue class and an overhaul to all of the dungeon’s secrets!
In this blog I’ll be covering how existing secret mechanics are changing, and what totally new stuff is coming.
In this blog I’m going to be talking all about traps in ShatteredPD! You may recall that in the last blog I mentioned I would be talking about secrets, howev...
0.6.2 is the first update with new content focused on taking advantage of the levelgen overhaul from 0.6.0. All the hidden secrets in the dungeon are getting...
0.6.1 brings with it numerous balance tweaks and improvements, as well as an overhauled journal system!
Hey Everyone! 0.6.1 is nearing release and it’s been unfortunately difficult to write this post until now. 0.6.1 was originally meant to be a sort of variety...
Hey everyone, I’m hard at work on 0.6.1 and thought I’d start sharing a bit of what’s coming. Unlike 0.6.0 I’m not planning on making any huge overhauls to c...
Hey everyone! Another 3 months have passed without an update, but this is a big one!
Hey everyone! After a bit of delay, here is part 2 of what’s coming in 0.6.0, as promised. Last time I focused primarily on the technical changes in levelgen...
Hey folks, after my little April Fools joke, I imagine many of you are wondering what I’m actually doing for the next Shattered Pixel Dungeon update. The nex...
Hey everyone, just wanted to give you all a status update regarding what I’ve been working on.
I’ve mentioned a few times that I have big plans for 2017, and this update is the first of them. Shattered Pixel Dungeon has adopted an entirely new visual s...
0.4.3 is in many ways a followup to 0.4.2, featuring more technical and QoL improvements, and behind the scenes changes that’ll let me do more cool things in...
0.4.2 is all about improving the efficiency of Shattered’s game engine, reducing hitching and improving framerates on a large number of devices! This is both...
0.4.1 is aimed at making a number of balance and QOL improvements in a post equipment rework game. Wands and armor are much more useful, several items have b...
0.4.0 is a complete overhaul to equipment, changing up weapons, armor, enchants, glyphs, curses, and a bunch of various odds and ends!
0.3.5 is a rework to the warrior class. The primary goal is to give him more unique things to do, rather than just being the class that works better with wea...
After a month of translation work, here we are! Shattered Pixel Dungeon is now available in multiple languages!
Despite being only available in English, Shattered Pixel Dungeon has a large number of international users. Moving forward, I want to better support those us...
A smaller update this time around, focusing on an often-requested feature: Google Play Games Integration! It’s now possible to sync your badge process, and u...
This update brings the beta balance changes to live, and also adds a reworks a bunch of stuff about the prison. I’m making progress on that whole ‘faster upd...
0.3.1 brings a bunch of UI and quality of life improvements as well as some new traps!
Holy crap yes it is finally here! After far too long in development the Wand Rework is upon us! This update features a completely rework to every wand in the...
Hey guys, one final maintenance update before we FINALLY move on to 0.3.0 and the wand rework. A mixture of source releases and the donation system has meant...
After a pretty big delay, the last update before 0.3.0 is here! This update features a while bunch of tweaks and improvements, as well as some additional con...
So degradation is pretty controversial, but I can appreciate why Watabou added it to the base game, he wrote a blog on it which you should read.
Since I started making Shattered Pixel Dungeon my intention has always been for it to be as true to the original game as possible, that includes the moral st...
Shattered Pixel Dungeon v0.2.2 is more about many smaller tweaks and less about lots of new content. The Source has been updated to 1.7.2a, many bugs have be...
This time around I’m looking into the experience for new players primarily. While I’m sure everyone will appreciate the new variety, new players should hopef...
Shattered Pixel Dungeon is now on Google Play!
Hey guys, what’s up? Welcome to my fork of Pixel Dungeon, V0.1.1!
So this is that content I was mentioning, a full fork on the recently open-source android game Pixel Dungeon!
So after 3 long years of inactivity, Shattered Pixel returns!